How does combat use my build if it's idle?
Every world tick, your character's fights resolve through a full combat engine: your attributes (six, with diminishing-return curves that punish lazy stacking), your gear's stats and damage types, and your talents — which fire through an action economy. The engine picks an attack-slot ability, layers conditional bonuses, triggers cooldown bursts, and applies party auras, every tick, with or without you. Idle doesn't mean shallow; it means the thinking happens before the fight.
What does "permanent choices" really mean?
EverQuest taught us that identity comes from commitment. Your specialization is forever-ish, respecs are expensive and cooldown-gated, and attribute points obey diminishing returns — so a build is a thesis, not a loadout. The endgame social fabric assumes it: when a guild recruits a Battle Cleric, that means something.
