Combat Fundamentals
The three modes at a glance
| Mode | How a fight is decided | Party |
|---|---|---|
| World Zone | Time-to-kill vs time-to-fall, resolved in one pass per encounter | Solo or up to 5-6 |
| The Descent | Your party's combined power vs a wave threshold | Exactly 5 seats |
| Raids | Round-by-round simulation with World Sense skill checks | 20 seats, 15 minimum |
Read World Zone Combat, Descent Combat, and Raid Combat for each engine in detail.
Damage types & resistances
There are six damage types. Physical is reduced by armor; the other five are reduced by their matching resistance, each with a hard cap.
| Damage type | Reduced by | Cap |
|---|---|---|
| Physical | Armor / Mitigation | 75% absorbed (see below) |
| Fire | Fire Resist | 75% |
| Cold | Cold Resist | 75% |
| Poison | Poison Resist | 75% |
| Elemental | Elemental Resist | 75% |
| Corruption | Corruption Resist | 65% |
Tip
Armor and the 25% floor
Each point of armor absorbs a slice of incoming physical damage, but at least 25% of every physical hit always lands, no matter how much armor you stack. You cannot armor your way to invulnerability. Armor is excellent, with a ceiling.
Crit and block
| Mechanic | Scaling | Cap |
|---|---|---|
| Critical hits | Crit stat; deals double damage | 50% chance |
| Block | Block stat; requires a shield | 60% chance |
Block is shield-only — no shield means zero block, which is a large part of why shield tanks are so durable.
Skill Potency: bounded, not infinite
Skill Potency amplifies your talents and your critical damage, but it runs through a bounded amplifier that approaches +75%. The first few hundred points are enormously valuable; the thousandth point does very little. Build breadth once potency starts flattening.
Endurance scales everything
Your current endurance sets a multiplier on your offense and defense, sliding from full power at a brimming pool down to a 50% floor when empty. It is the quietest big lever in the game — see Endurance.
Where your numbers come from
Every mode builds your stat block the same way: your six attributes, your equipped gear and inscriptions, your talents, your deployed companion, and any active provisions (food and drink) are aggregated into one sheet. Improve the sheet and you improve in all three modes at once.
Note
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