Valiant

Combat Fundamentals

Valiant has three combat modes, and each resolves fights with its own engine. But they all read the same character sheet and obey the same caps. This page covers the shared rules; the mode pages cover what makes each fight different.

The three modes at a glance

ModeHow a fight is decidedParty
World ZoneTime-to-kill vs time-to-fall, resolved in one pass per encounterSolo or up to 5-6
The DescentYour party's combined power vs a wave thresholdExactly 5 seats
RaidsRound-by-round simulation with World Sense skill checks20 seats, 15 minimum

Read World Zone Combat, Descent Combat, and Raid Combat for each engine in detail.

Damage types & resistances

There are six damage types. Physical is reduced by armor; the other five are reduced by their matching resistance, each with a hard cap.

Damage typeReduced byCap
PhysicalArmor / Mitigation75% absorbed (see below)
FireFire Resist75%
ColdCold Resist75%
PoisonPoison Resist75%
ElementalElemental Resist75%
CorruptionCorruption Resist65%

Tip

Corruption is the hardest damage in the game to resist and shows up on the nastiest content, including the final raid boss. If you are pushing endgame, corruption resist is worth a dedicated slot.

Armor and the 25% floor

Each point of armor absorbs a slice of incoming physical damage, but at least 25% of every physical hit always lands, no matter how much armor you stack. You cannot armor your way to invulnerability. Armor is excellent, with a ceiling.

Crit and block

MechanicScalingCap
Critical hitsCrit stat; deals double damage50% chance
BlockBlock stat; requires a shield60% chance

Block is shield-only — no shield means zero block, which is a large part of why shield tanks are so durable.

Skill Potency: bounded, not infinite

Skill Potency amplifies your talents and your critical damage, but it runs through a bounded amplifier that approaches +75%. The first few hundred points are enormously valuable; the thousandth point does very little. Build breadth once potency starts flattening.

Endurance scales everything

Your current endurance sets a multiplier on your offense and defense, sliding from full power at a brimming pool down to a 50% floor when empty. It is the quietest big lever in the game — see Endurance.

Where your numbers come from

Every mode builds your stat block the same way: your six attributes, your equipped gear and inscriptions, your talents, your deployed companion, and any active provisions (food and drink) are aggregated into one sheet. Improve the sheet and you improve in all three modes at once.

Note

One exception worth knowing: raids freeze your stat snapshot when the run begins. Swapping gear mid-raid does nothing until the next run.

Questions this page didn't answer? Ask in the Discord — and we'll add the answer here.

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