Valiant

Stats & Gearing

Two questions every player asks: what does this stat do, and what should I gear for? Below is the complete stat glossary, then the exact priorities the game itself uses for tanks, healers, and DPS.

The six attributes

You spend attribute points here (3 per level). Each point pays off as concrete combat stats:

AttributePer pointPrimary for
Might+2 Damage, +4 HealthArbiter
Fortitude+0.6% Mitigation, +10 Health, +1 EnduranceWarden
Precision+2 Damage, +0.3 CritSentinel, Artisan
Intuition+2 World Sense, +0.1% Phase MitigationOracle
Presence+3 Threat, +5 Health, +0.4% MitigationVanguard
Attunement+2 Skill PotencyPathfinder

Note

Attributes give full value up to 150 points invested in a single one; beyond that each point is worth half. See Attributes.

Offense

StatWhat it does
Damage (DPS)Your raw, sustained damage output.
Elemental DamageExtra elemental damage added on top of physical hits.
Skill PotencyStrengthens ALL talents, not just combat abilities.
CritChance to land amplified, high-damage hits (up to 50%).
EnrageDamage that ramps the longer a fight lasts.

Defense

StatWhat it does
Health (HP)Your total health pool.
MitigationFlat reduction of incoming physical damage (from armor).
BlockChance to absorb part of a hit with a shield (up to 60%).
Phase MitigationReduces phase/cascade damage that carries between fights.
Fire / Cold / Poison / Elemental ResistReduce that damage type. Cap 75% each.
Corruption ResistReduces corruption damage. Cap 65%.

Resource (sustain)

StatWhat it does
EnduranceYour stamina pool; low endurance saps offense and defense. See the Endurance page.
Endurance RegenHow much endurance you refill at the start of each tick.
RecoveryBase health regained each tick.
Heal PotencyPercentage amplifier on all healing you deal.

Yield & exploration

StatWhat it does
Treasure Sense (Magic Find)Improves the rarity and amount of your drops.
Gold GainIncreases gold from idle sessions.
XP RateIncreases experience from idle sessions.
Bond GrowthSpeeds companion experience gain.
Bond AffinityStrengthens the bonuses your companion provides.
World SenseBattlefield awareness. Quiet solo, but THE deciding stat in raids. See the World Sense page.

What to gear for, by role

These are the game's own default priorities (its Fit Score buckets gear as Core, Wanted, Minor, or Ignore for you). Gear for Core first, fill Wanted where you can, and don't sweat Ignore.

Tank

PriorityStats
CoreMitigation, Health, Block, Fortitude, all 5 Resistances
WantedPresence, Endurance, Endurance Regen, Recovery, Phase Mitigation, Skill Potency, World Sense, Intuition
MinorDamage, Crit, Might, Precision, Attunement, Heal Potency

DPS

PriorityStats
CoreDamage, Elemental Damage, Skill Potency, Crit, Might, Precision
WantedHealth, Enrage, Attunement, World Sense
MinorFortitude, Intuition, Mitigation, Phase Mitigation, Endurance, Recovery, Endurance Regen, all 5 Resistances

Healer

PriorityStats
CoreHeal Potency, Skill Potency, Recovery, Attunement
WantedHealth, Endurance, Endurance Regen, Intuition, World Sense, Presence, all 5 Resistances
MinorMitigation, Phase Mitigation, Fortitude, Precision, Damage

Gearing for raids

Raids rewrite the priority list. Whatever your role, World Sense becomes a Core stat the moment you step into one, because nearly every raid check rolls against it — and a failed enrage check is an instant death, not a scratch. Corruption resistance is the other raid-specific priority, since the deepest bosses lean on it heavily.

Tip

Many players keep two loadouts: a farming set heavy on Treasure Sense for expeditions, and a raid set that swaps filler stats for World Sense and corruption resist. Remember raids snapshot your stats at launch — swap before you go, not during.

How Fit Score turns this into upgrades

Fit Score scores each item as the sum of its stats times their weight for your build — Core x3, Wanted x2, Minor x1, Ignore x0. That's what powers the green upgrade arrow, the Upgrades-only filter, and priority-aware auto-equip. You can re-tier any stat per character on the in-game Stat Priorities screen, so a hybrid build can bend the defaults to taste.

Tip

Rule of thumb: an item with two Core stats almost always beats one with four scattered Minor stats. Read the tooltip, not just the Item Score.

Questions this page didn't answer? Ask in the Discord — and we'll add the answer here.

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