Companions
How to get one
After encounters, a creature may submit — offer to join you. It's a rare roll, but your first companion is guaranteed within ~24 hours of play (a one-time mercy floor). When one submits you have a 48-hour window to accept (bond and name it) or release it.
| Enemy type | Submission chance per encounter |
|---|---|
| Common | 0.05% |
| Rare | 0.5% |
| World boss | 2.5% |
Roster & deploying
You have a small roster: one deployed companion plus a couple on the bench, with extras kept in your collection. Your first bond auto-deploys. You can swap your active companion while idle.
Leveling
Your deployed companion earns 75% of your per-tick XP; benched companions earn a reduced share. They level to 100, growing stronger and unlocking passive slots as they go.
Stances
Each companion has a stance — attack, defend, or support. Its main effect is to weight the passive pool your companion rolls from at milestones, nudging it toward offense, defense, or utility.
Companion gear & passives
Companions equip their own gear (head, chest, neck, and a weapon), drawn from your shared inventory. As they level they roll passives at 10 milestones (levels 10, 20, … 100) from a large catalog; duplicates stack. Everything they carry and earn is added to your combat stats while they're deployed.
Tip
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