Items, Affixes & Gear
Rarities
Rarity is rolled per drop — the same base item can fall as a plain Common or a jackpot Legendary. Higher rarity means more affixes and, at the top, unique effects.
| Rarity | Color | Affixes |
|---|---|---|
| Common | Grey | 0-1 |
| Uncommon | Green | 2 |
| Rare | Blue | 3 |
| Named | Purple | 4 + a unique effect |
| Legendary | Orange | 5 (1-2 fixed + 3-4 rolled) + unique identity |
| Artifact | Red | 6 (4 fixed at max + 2 rolled) + unique ability |
Note
Affixes & quality tiers
There are 73 affixes (37 prefixes and 36 suffixes). Each rolled affix also lands a quality tier — low, mid, high, or perfect — with its own value range. That's why two Rares with the same affixes can be worlds apart: it's the roll quality that separates a vendor item from a keeper.
Named & legendary items
105 legendary items live in zone-specific pools, so where you hunt shapes what can drop — and every one is unique, with its own named effect. Each carries 5 affixes: one or two fixed ones that always appear, plus the rest rolled fresh on every drop. Named (purple) items sit just below, carrying a unique effect on top of strong rolls. Browse them all in the Legendary Database.
Sockets & inscriptions
Items roll 1 to 6 sockets (the first is guaranteed; each additional one is progressively rarer). You fill them with inscriptions — there are 116: 104 standard ones (26 stats across 4 tiers) plus 12 tier-5 "ancients". Socketing an inscription into a filled slot replaces the old one, so choose with intent.
Note
Upgrading gear
Any item can be upgraded up to +10 using Refined Ore, gaining +5% to its stats per level — up to +50% at +10. Pouring ore into a great base is one of the most reliable power gains in the game.
Armor weight & weapons
Armor comes in three classes — cloth, leather, plate — and heavier gear shifts your balance toward mitigation and away from skill potency. Weapon rules: a two-handed weapon takes the off-hand slot too; a shield enables blocking; and Berserkers and Assassins can dual-wield one-handers for builds that reward it.
Item Score vs. Fit Score
Item Score answers "how strong is this in general?" Fit Score answers the question you actually care about — "is this an upgrade for me?" — by re-weighting each stat by your priorities:
| Priority | Weight |
|---|---|
| Core | ×3 |
| Wanted | ×2 |
| Minor | ×1 |
| Ignore | ×0 |
Fit Score drives the green upgrade arrow, the Upgrades-only filter, and priority-aware auto-equip. Set your priorities once and the game stops flagging "upgrades" that don't suit your build.
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