Valiant

Items, Affixes & Gear

Valiant's loot is built for people who love loot: 5 rarities, 72 affixes that roll with quality tiers, 100+ legendaries, socketed inscriptions (up to 6 per item), and 20 equipment slots. Two numbers help you sort it all: Item Score (raw power) and Fit Score (power for your build).

Rarities

Rarity is rolled per drop — the same base item can fall as a plain Common or a jackpot Legendary. Higher rarity means more affixes and, at the top, unique effects.

RarityColorRolled affixes
CommonGrey0–1
UncommonGreen1
RareBlue2
NamedPurple3 + a unique effect
LegendaryOrange4 + a unique identity

Affixes & quality tiers

There are 72 affixes (36 prefixes and 36 suffixes). Each rolled affix also lands a quality tier — low, mid, high, or perfect — with its own value range. That's why two Rares with the same affixes can be worlds apart: it's the roll quality that separates a vendor item from a keeper.

Named & legendary items

100+ legendary items live in zone-specific pools, so where you hunt shapes what can drop. A handful are one-of-a-kind uniques — Dawnbreaker, Heart of the Mountain, Crown of Whispers, Stormstriders, the Signet of the Forge — with fixed, build-defining powers. Named (purple) items sit just below, carrying a unique effect on top of strong rolls.

Sockets & inscriptions

Items roll 1 to 6 sockets (the first is guaranteed; each additional one is progressively rarer). You fill them with inscriptions — there are 108 (27 stat types across 4 tiers). Socketing an inscription into a filled slot replaces the old one, so choose with intent.

Note

The sixth socket is reserved for future raid content — most gear you see will top out at five usable sockets for now.

Upgrading gear

Any item can be upgraded up to +10 using Refined Ore, gaining +5% to its stats per level — up to +50% at +10. Pouring ore into a great base is one of the most reliable power gains in the game.

Armor weight & weapons

Armor comes in three classes — cloth, leather, plate — and heavier gear shifts your balance toward mitigation and away from skill potency. Weapon rules: a two-handed weapon takes the off-hand slot too; a shield enables blocking; and Berserkers and Assassins can dual-wield one-handers for builds that reward it.

Item Score vs. Fit Score

Item Score answers "how strong is this in general?" Fit Score answers the question you actually care about — "is this an upgrade for me?" — by re-weighting each stat by your priorities:

PriorityWeight
Core×3
Wanted×2
Minor×1
Ignore×0

Fit Score drives the green upgrade arrow, the Upgrades-only filter, and priority-aware auto-equip. Set your priorities once and the game stops flagging "upgrades" that don't suit your build.

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