The Descent
Keys & parties
Each character gets one key per day (reset midnight UTC). A party has five seats filled by any mix of real players and NPC mercenaries. NPCs stand in at 80% of the party's average power and contribute nothing to synergy — so real teammates who cover your gaps are always better than a merc.
Note
Waves, bosses & brackets
Waves escalate in level without end; a boss appears every 5th wave. The run ends when your party fails a wave — your deepest wave cleared is your score. Which bracket you run is set by your party's level:
| Bracket | Level range |
|---|---|
| Tier 1 | 1–20 |
| Tier 2 | 21–40 |
| Tier 3 | 41–60 |
| Tier 4 | 61–100 |
Party synergy
The Descent reads your party's talent categories — survivability / damage / sustain — against per-tier thresholds and applies up to a ±30% swing to boss difficulty (each category can shift it ±10 points). Meet the thresholds and bosses get easier; ignore a category and they get harder. NPC mercenaries add nothing here, which is why coordinated real parties push deepest.
| Bracket | Survivability | Damage | Sustain |
|---|---|---|---|
| Tier 1 | 0 | 0 | 0 |
| Tier 2 | 10 | 10 | 5 |
| Tier 3 | 20 | 20 | 10 |
| Tier 4 | 30 | 30 | 15 |
Boss modifiers
Each boss rolls 3 modifiers from a pool of 12. Every modifier your party satisfies makes the boss easier; every one you don't makes it harder. Two runs of the same depth can feel very different depending on the roll — reading the modifiers and knowing when to push or bank is the skill of the mode.
Sigils & The Keeper
You earn Sigils per wave (more from bosses), split among the real players on collect. Spend them at The Keeper, who gambles a chosen slot for a random-rarity item (rare 50% / named 40% / legendary 10% — never a common):
| Keeper purchase | Sigil cost |
|---|---|
| Armor slot | 600 |
| Weapon | 800 |
| Jewelry | 400 |
| Charm | 300 |
Leaderboards & the Hall of Fame
Runs are ranked by deepest wave, then fastest time. Each day the per-bracket top 10 is archived, and those finishes accumulate in a permanent Hall of Fame. Get in early and your name can sit on those first pages that latecomers will never dislodge.
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